The Six C’s
The Six C’s are motivational tools to help students gain interest in a specific content area. For this assignment we should evaluate video games and these motivational strategies. I don’t think video games have anything to do with learning techniques. In my opinion, the Six C’s are for development of learning social skills and motivation. Video games, on the other hand, tend to lessen social skills and motivation. Many people just sit around and play video games and accomplish nothing.
Choice is the first tool of the Six C’s. A student can choice what video game they get to play. This tool in motivation helps the student get involved because choice lets the student pick the subject of his or her desire. This would help motivate the student by letting them have a personal experience with the assignment. I was never given a chance to pick my own subject, it always gave me trouble. I always wanted to feel related to what I want to learn.
Students that go beyond their skills tend to have a challenge, which is another tool for this motivational strategy. Students who feel that they are being challenged often strive to see if they can accomplish a task. Video games are a challenge, la di frickin da. I really don’t like video games.
Classroom control is another tool in the Six C’s. Teachers should always be in control of the students, but if the students are giving time to control the class the students feel involved in decision making. This then leads to more of a design to relate to other students and control what they want to learn, instead of being forced what to learn. Gamers can control their own players or whatever they are playing. Who cares.
Collaboration, I think, is the most important of these six tools. I feel when people get together and share ideas the outcomes are endless. One person can think of many ideas, but they can’t judge if their ideas are good or bad. Working in groups helps me learn different points of views. Collaborating with people is enjoyable to me, because sometimes a get blocked and no ideas come out of my brain. The only way video games fit into this is online video games, which in my opinion are a waste of time.
Constructing Meaning is a great way for students to learn the value of what they are learning. Motivation is extremely hard if the students do not know what, how, or why they have to learn what they learning. A meaning of an idea gives relationship to the student and his or her subject. It may help them appreciate a new subject. If anyone can find meaning in a video game, they need a dog, or something to get them away from what they are doing. In my opinion, if someone finds meaning in a video game, they might need to a new meaning in life.
Consequence is the best motivation tool in the Six C’s if I may say. One main reason is that, “There is no “correct” way to complete a project.” I feel that I always make the wrong choice. I always think they are the right answers, but nope. In this “open-ended task context” students would always appreciate completing an assignment and it goes recognized. Recognition is a great motivational tool. Video games, bla. The games ends you buy another. I could not relate to this article at all. Sorry
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